Hold your ground. Back your squad.Capture A, B and C to reach 700 points.
Matchmaking creates a lobby automatically when needed. All lobbies are open, with up to four players per team.
5 levels per upgrade. Buy anywhere, even while respawning.Credits: +2 / second, +35 per elimination.
Stand inside an objective for 4 seconds to capture it. Contested objectives stop scoring. A and C earn 1 point/s, B earns 2. First team to 700 wins.
WASD / ZQSD / arrow keys: moveMouse + hold left click: aim and shootC: ability · X: ultimate1–4: switch class · E: upgradesEnter: team chat · Esc: stop typing
Your base heals and protects you. Respawn time increases from 8 to 20 seconds as the leading team approaches victory. After 3 seconds, spectate a teammate; click or scroll on the arena to cycle players.
Switching class preserves your health percentage and upgrades, resets your ultimate and removes your machines. Machines take 3 seconds to build and are vulnerable during construction. After destruction, wait 22 seconds for a turret or 18 for a healing station. Maximum two machines per player; a third replaces the oldest. Machines can be walked through.
Stay within 130 units of your machines to repair them at 6 HP/s, with a clear line of sight. Repair pauses for 2 seconds after damage, or 5 after sabotage. Speedy C destroys unshielded machines in two hits. Speedy X grants 3 seconds of invulnerability and +65% speed, without shooting or switching class. Tank C can heal during the ultimate.
Ability rings show active effects. Your character has a lighter color and a YOU label. Multiplayer starts with two players and supports up to 4v4. Team chat is only delivered to your teammates. Bot practice is solo and always available from the home screen.